Yoma is a digital marketplace for youth to transform their futures by engaging in social impact tasks and learning & earning opportunities provided by a range of partners e.g. private enterprises, social impact orgs and future employers.
The Reclima initiative fosters climate resilience, empowering 20k families in the Dry Corridor of El Salvador to adapt agriculture for restoring ecosystems, focusing on gender inclusion and youth engagement.
Providing digital/soft skills training to 13,500+ young refugees and disadvantaged youth in Colombia, Iraq, Kenya, Lebanon, Palestine, Turkey, and Zimbabwe.
A platform providing tools for young people to improve their labor situation and access job offers.
UNDP and UNFPA used behavioral science to improve HIV testing uptake among Georgian youth. A randomized control trial, based on micro-narratives research, informed interventions to enhance self-testing and scale-up programs.
UNICEF’s Impact Hub initiative aids young graduates in Tajikistan through outsourcing: resulting opportunities in digital jobs offer training opportunities and combat unemployment and brain drain.
An ITU-UNICEF initiative dedicated to connecting every school to the internet using AI, satellite imagery, and blockchain technology.
FunDoo is a chat-based learning tool to empower and equip young people aged 14-24 with critical 21st-century skills and information on professional careers, health, mental health, climate change, and gender-based violence.
Youth2030, the first-ever UN system-wide strategy on youth, guides joint UN action for and with young people globally.
The programme aims to empower and equip 2,000 African women and girls between 17-25 with digital literacy skills over the course of four years, putting them on track for careers in the ICT sector.
Report on education’s intergenerational nature and the importance of collaboration.
An initiative introducing augmented and virtual reality (AVR) in remote mountainous regions of Viet Nam to enhance STEM education and encourage girls’ participation in STEM subjects.
Laaha aims to be a digital space where women and adolescent girls can seek support, ask questions, discover where to find help, and eventually replicate the sense of a safe social network on the platform.
The Complementary Feeding Bowl and Spoon provides caregivers with a simple tool to remember nutrition messages when they are preparing food for their child, ensuring children receive a diverse and nutrient-dense diet at the right frequency.
CariSECURE employs a public health strategy to combat crime, training public personnel to standardize and analyze security data. The project promotes evidence-based policy-making, targeting root causes of youth violence and crime.
Digital solution providing age-appropriate learning and development activities for children in Tajikistan.
Juntos Santiago leverages mobile technology and gamification to encourage healthier eating and physical activity among schoolchildren in Santiago de Chile, fostering an enjoyable, participatory environment for improved lifestyles.
In Rwanda, FAO supports youth and women to be the next generation of digitally literate agri-preneurs. Building digital skills and innovation capabilities is part of a broader effort to build enabling environments in agribusiness.
Boosting contactless payment methods and financial inclusion.
UNICEF established the first cohort of Youth Foresight Fellows and a Global Network, who developed the Our Future Pledge Toolkit to enhance youth futurist capacity.
USupport provides personalized, discrete and fast mental health and psychological support for overall well-being of adolescents in Europe and Central Asia.
The Bigger Picture uses art and multimedia to empower youth in the USA, spotlighting the environmental and socioeconomic inequities that drive type 2 diabetes and promoting transformative action in marginalized communities.
Personalized one-to-one remote psycho-social counselling for Unaccompanied Asylum Seeking Children, young migrants and refugees through the U-Report On The Move platform.
SWIMS (Social Welfare Information Management System) is a secure system managing social welfare, child protection, and gender-based violence data. Promotes effective case management for vulnerable children.
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